label cg_傍晚旅店_1:
    $ import random
    show 1_17_傍晚旅店 onlayer cg:
        matrixanchor (0.5, 0.5)
        align (0.5, 0.5)
        zoom 1.02
        block:
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            ease 0.1 matrixtransform OffsetMatrix(random.uniform(-12, 12), random.uniform(-12, 12), 0.0)
            repeat

    show 烟雾_1 onlayer cg:
        alpha 0.0
        block:
            ease 3 alpha 0.5
            ease 3 alpha 0.2
            repeat
    return
